{$CLEO .cm}
{$NOSOURCE}

thread "Weaponbattle9x"

:WeaponLeech
wait 0
0247: load_model 922
0247: load_model 944
038B: load_requested_models
wait 0
0107: 1@ = create_object 922 at 1699.4489 -2117.2859 12.3828
0177: set_object 1@ Z_angle_to 270.0
0107: 2@ = create_object 922 at 1698.139 -2104.364 12.5469
0177: set_object 2@ Z_angle_to 358.0
0107: 3@ = create_object 922 at 1671.7729 -2141.3623 12.5469
0177: set_object 3@ Z_angle_to 181.0
0107: 4@ = create_object 922 at 1664.2174 -2146.115 12.5469
0177: set_object 4@ Z_angle_to 238.0
0107: 5@ = create_object 922 at 1636.6006 -2133.3647 12.5547
0177: set_object 5@ Z_angle_to 112.0
0107: 6@ = create_object 922 at 1610.0052 -2128.4912 12.5547
0177: set_object 6@ Z_angle_to 257.0
0107: 7@ = create_object 922 at 1730.3843 -2108.438 12.3828
0177: set_object 7@ Z_angle_to 89.0
0107: 8@ = create_object 922 at 1722.5011 -2119.5254 12.5469
0177: set_object 8@ Z_angle_to 90.0
0107: 9@ = create_object 922 at 1696.6935 -2115.2603 12.3828
0177: set_object 9@ Z_angle_to 180.0
0107: 10@ = create_object 944 at 1684.2113 -2123.4146 12.5469
0177: set_object 10@ Z_angle_to 0.0
0107: 11@ = create_object 944 at 1667.3641 -2142.8044 12.5469
0177: set_object 11@ Z_angle_to 218.17
0107: 12@ = create_object 944 at 1691.676 -2108.9241 12.3828
0177: set_object 12@ Z_angle_to 180.0
0107: 13@ = create_object 944 at 1658.9203 -2114.5305 12.5469
0177: set_object 13@ Z_angle_to 180.0
0107: 14@ = create_object 944 at 1639.573 -2134.1538 12.5547
0177: set_object 14@ Z_angle_to 206.0
0107: 15@ = create_object 944 at 1636.8119 -2129.7454 12.5547
0177: set_object 15@ Z_angle_to 22.0
0107: 16@ = create_object 944 at 1636.8119 -2129.7454 13.8547
0177: set_object 16@ Z_angle_to 22.0
0107: 17@ = create_object 944 at 1687.9402 -2108.803 12.3828
0177: set_object 17@ Z_angle_to 0.0
0107: 18@ = create_object 944 at 1676.6534 -2137.6851 12.5469
0177: set_object 18@ Z_angle_to 181.0
0107: 19@ = create_object 944 at 1683.0253 -2110.8867 12.3828
0177: set_object 19@ Z_angle_to 0.9
0107: 20@ = create_object 944 at 1683.0253 -2110.8867 13.6828
0177: set_object 20@ Z_angle_to 0.9
0107: 21@ = create_object 944 at 1682.9094 -2114.8711 12.4473
0177: set_object 21@ Z_angle_to 0.9
0107: 22@ = create_object 944 at 1682.9094 -2114.8711 13.7473
0177: set_object 22@ Z_angle_to 0.9
0107: 23@ = create_object 944 at 1689.3402 -2113.8577 12.4627
0177: set_object 23@ Z_angle_to 270.9
0107: 24@ = create_object 944 at 1644.7825 -2133.2419 12.5547
0177: set_object 24@ Z_angle_to 143.9
0107: 25@ = create_object 944 at 1651.9019 -2112.532 12.5547
0177: set_object 25@ Z_angle_to 30.9
0107: 26@ = create_object 944 at 1640.9066 -2120.9485 12.5547
0177: set_object 26@ Z_angle_to 16.9
0107: 27@ = create_object 944 at 1644.6626 -2119.6838 12.5547
0177: set_object 27@ Z_angle_to 30.9
0107: 28@ = create_object 944 at 1651.9019 -2112.532 12.5547
0177: set_object 28@ Z_angle_to 30.9
0107: 29@ = create_object 944 at 1655.2273 -2110.4526 12.5547
0177: set_object 29@ Z_angle_to 24.3
0107: 30@ = create_object 944 at 1655.2273 -2110.4526 13.8547
0177: set_object 30@ Z_angle_to 24.3
:WeaponSteer
wait 0
if
80A4:   actor $PLAYER_ACTOR sphere 0 in_cube_cornerA 1543.7137 -2035.6506 0.5564 cornerB 1838.792 -2191.7993 1000.4005
jf @WeaponSteer
Object.Destroy(1@)
Object.Destroy(2@)
Object.Destroy(3@)
Object.Destroy(4@)
Object.Destroy(5@)
Object.Destroy(6@)
Object.Destroy(7@)
Object.Destroy(8@)
Object.Destroy(9@)
Object.Destroy(10@)
Object.Destroy(11@)
Object.Destroy(12@)
Object.Destroy(13@)
Object.Destroy(14@)
Object.Destroy(15@)
Object.Destroy(16@)
Object.Destroy(17@)
Object.Destroy(18@)
Object.Destroy(19@)
Object.Destroy(20@)
Object.Destroy(21@)
Object.Destroy(22@)
Object.Destroy(23@)
Object.Destroy(24@)
Object.Destroy(25@)
Object.Destroy(26@)
Object.Destroy(27@)
Object.Destroy(28@)
Object.Destroy(29@)
Object.Destroy(30@)
0249: release_model 922  
0249: release_model 944  
0A93: end_custom_thread

   
   